Tuesday, July 19, 2022
Wednesday, March 16, 2022
Trim Sheets: Test Environment
Wednesday, February 16, 2022
10 Artists and PurRef Board
Patrick Benai - Hard Surface Weapons
Andres Rodriguez- Environment Artist @ Naughty Dog
Dave Miragliotta- Environment Artist @ Respawn Entertainment
Leah Augustine - Environment Artist @ Respawn Entertainment
Gary Do - Hard Surface Artist @ Respawn Entertainment
Roman Zhuravlyov - Hard Surface Concept Artist
Jonjo Hemmens - Environment Artist @ Rocksteady
Aaron Cruz - Environment Artist @ Bungie
Daniel Thiger -Texture Artist @ Bungie
So what was important to me for each of these images was finding great references for presentation material work, weapon design, environment design, and set dressing. It was important to find references that actually had artists that could apply their work well and consistently. Presentation and Render quality was also important to me so that I can get a good idea of what if expected and considered industry professionalism. For Materials I looked for materials that were designed with detail and could be apply to an environment and or weapon easily. Story telling also is something that I looked for. If the environment was interesting enough that it didn't tell a underling story then it wasn't included.
Thursday, February 10, 2022
My 1st Substance Designer Project
Nodes Used:
Shape: Generates several different kinds of primitive shapes and patterns
Bevel: This node is interesting. Contrary to what bevel does in Maya and ZBrush, in Substance Designer, bevel is a node that can 'blend' a black and a white value together. Very similar to a blur. However bevel seems to only blend at a constant rate. So the gradient that bevel makes is quite smooth.
Learning Substance Designer 02/10/2022
We can change the intensity, as well as Normal format (DirectX or OpenGL)
Text: The Text node allows us to create robust text within Substance Designer. While the use cases may be niche, trying to create text for use in a graph any other way will be significantly harder.
Wednesday, February 2, 2022
Artist 1 on 1 meeting 02/02/2022
Artist 1 on 1 meeting tasks
- Build a PureRef board for artists that I’m following and that have work that interests me, and that I aspire to be.
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Set a mini project up that align with your goals
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Look into Substance Designer
Thursday, January 20, 2022
Initial Goals
Goals:
- looking for and entry level job in AAA studio
- interested in hard surface props, and weapons, and environments
- interested in hyper realism, and realism, high end stylized.
- Game Studios: Naughty Dog, Santa Monica Studios, PlayStation Studios, Activision, Gearbox, Respawn Entertainment Bungie.
- Environments for (Naughty Dog, SMS, PlayStation Studios, Bungie)
- Hard Surface/ Weapons (Gearbox, Respawn Entertainment, Activision, Bungie.)
Next up: find top 10 artists and build a pureref board, say what you like about each artist and what matters most to me.
Sunday, October 17, 2021
Sunday, October 3, 2021
Thursday, August 26, 2021
Summer Project 3 | Week 3
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PDF Insomniac Games | Ultimate Trim Technique Maya / ZBrush / Substance Painter - Workflow
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Visual Target: https://www.artstation.com/artwork/48PNyW Layout and Lighting: https://www.artstation.com/artwork/aGN2E9 Vending Machine R...

















