Patrick Benai - Hard Surface Weapons
Andres Rodriguez- Environment Artist @ Naughty Dog
Dave Miragliotta- Environment Artist @ Respawn Entertainment
Leah Augustine - Environment Artist @ Respawn Entertainment
Gary Do - Hard Surface Artist @ Respawn Entertainment
Roman Zhuravlyov - Hard Surface Concept Artist
Jonjo Hemmens - Environment Artist @ Rocksteady
Aaron Cruz - Environment Artist @ Bungie
Daniel Thiger -Texture Artist @ Bungie
So what was important to me for each of these images was finding great references for presentation material work, weapon design, environment design, and set dressing. It was important to find references that actually had artists that could apply their work well and consistently. Presentation and Render quality was also important to me so that I can get a good idea of what if expected and considered industry professionalism. For Materials I looked for materials that were designed with detail and could be apply to an environment and or weapon easily. Story telling also is something that I looked for. If the environment was interesting enough that it didn't tell a underling story then it wasn't included.
No comments:
Post a Comment