Thursday, February 10, 2022

My 1st Substance Designer Project

 Nodes Used:

Shape: Generates several different kinds of primitive shapes and patterns



Bevel: This node is interesting. Contrary to what bevel does in Maya and ZBrush, in Substance Designer, bevel is a node that can 'blend' a black and a white value together. Very similar to a blur. However bevel seems to only blend at a constant rate. So the gradient that bevel makes is quite smooth.


Curve: The curve node is a bit of a confusing node, but if you look at it from the perspective of the graph image that it'll make sense. So what the curve node can do is sort of make waves of data by remapping input data from the previous node. In my case the bevel node.



Transformation 2D: Allows you to move shapes around or 2D images.

Blend Node. Blends foreground and background shapes together, also you can use masks in the opacity channel. 

NOTE: You better know your blending modes for this node, otherwise you are going to struggle with it.








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Summer Project 3 | Week 3

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