Nodes Used:
Shape: Generates several different kinds of primitive shapes and patterns
Bevel: This node is interesting. Contrary to what bevel does in Maya and ZBrush, in Substance Designer, bevel is a node that can 'blend' a black and a white value together. Very similar to a blur. However bevel seems to only blend at a constant rate. So the gradient that bevel makes is quite smooth.
Transformation 2D: Allows you to move shapes around or 2D images.
Blend Node. Blends foreground and background shapes together, also you can use masks in the opacity channel.
NOTE: You better know your blending modes for this node, otherwise you are going to struggle with it.
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