WEEK 1:
- Concepting for Approval
- Create Trim Sheets
- Block Out Meshes
- Mod Kit
- Props
- Asset Dressing
- VFX proxy
- Fog
- Animated Materials aka. Signs
- Splines proxy
- First Lighting Pass (rough pass)
WEEK 2:
- High Res Meshes
- Props
- Mod Kit
- VFX next pass
- Second Lighting Pass
WEEK 3:
- Finishing High Res Meshes
- Mod Kit
- Props
- Game Res
- Mod Kit
- Props
- Base Bake textures (Normals, AO)
- VFX next pass
- Third Lighting Pass
WEEK 4:
- Texturing
- Props
- Mod Kit
- Surfacing
- Decals
- Grunge
- Floaters
- VFX polish pass
- Lighting polish pass
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