Monday, May 30, 2022
Wednesday, May 25, 2022
Sprint #1
CONTRIBUTIONS:
- Changing shape language to architecture modular pieces.
- Planning out texturing for props and environment pieces.
- House keeping for materials. (converting materials to instances to minimize draw calls)
The draw counts need some serious work for tris.
We're averaging 28 fps. I would like to get that to 60 at least
Monday, May 23, 2022
Tuesday, May 17, 2022
Summer - Project 1 Planning
WEEK 1:
- Concepting for Approval
- Create Trim Sheets
- Block Out Meshes
- Mod Kit
- Props
- Asset Dressing
- VFX proxy
- Fog
- Animated Materials aka. Signs
- Splines proxy
- First Lighting Pass (rough pass)
WEEK 2:
- High Res Meshes
- Props
- Mod Kit
- VFX next pass
- Second Lighting Pass
WEEK 3:
- Finishing High Res Meshes
- Mod Kit
- Props
- Game Res
- Mod Kit
- Props
- Base Bake textures (Normals, AO)
- VFX next pass
- Third Lighting Pass
WEEK 4:
- Texturing
- Props
- Mod Kit
- Surfacing
- Decals
- Grunge
- Floaters
- VFX polish pass
- Lighting polish pass
Summer - Week 1 - Project Concepting and Company Targeting
https://www.artstation.com/artwork/yk3NNR
https://www.artstation.com/artwork/GXL8mW
https://www.artstation.com/artwork/48rPWn
https://www.artstation.com/artwork/b26qo
Targeting Activision/ PlayStation/ Respawn Entertainment/ ZeniMax
https://www.artstation.com/artwork/XBZx3L
https://www.artstation.com/artwork/NVZWq
https://www.artstation.com/artwork/vODgD
https://www.artstation.com/artwork/ebEe3
https://www.artstation.com/artwork/XnPwlR
https://www.artstation.com/artwork/QOqXE
https://www.artstation.com/artwork/8e4Onq
https://www.artstation.com/artwork/ZvDoX
https://www.artstation.com/artwork/W24nVv
https://www.artstation.com/artwork/vme43
Targeting Respawn Entertainment/ PlayStation/ Activision Blizzard/ ZeniMax
https://www.artstation.com/burda (CONCEPT)
Targeting Blizzard/ Respawn Entertainment/ Epic Games
https://www.artstation.com/artwork/B1oLVA
Targeting PlayStation/ Activision/ Respawn Entertainment
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Summer Project 3 | Week 3
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I rediscovered why I don't like doing characters. So Cameron and I made a hard shift to have me make an environment and he finish the ...
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Critique Notes: - Move floor top to the grid - Fill out the shape of the grass (unique pieces) - Make all pl...
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I found this week's assignment to be very challenging. Not because of the assignment itself, but mainly because of the character I chos...